Geometric Algorithms & Models
Beyond the Linear & Euclidean realm
Beyond the Linear & Euclidean realm
Classical computational geometry usually deals with linear objects in a Euclidean setting and when other situations happen, curved objects are typically linearized and non-Euclidean spaces are locally approximated by Euclidean spaces. The goals of the Gamble team are to address such limitations of classical computational geometry.
Our work is organized in four main axes:- Non-linear computational geometry.
- Non-Euclidean computational geometry.
- Probability in computational geometry.
- Discrete geometric structures.
Annual activity reports: 2017, 2018, 2019, 2020, 2021. 2022.