Beyond the Linear & Euclidean realm
Classical computational geometry usually deals with linear objects in a Euclidean setting and when other situations happen, curved objects are typically linearized and non-Euclidean spaces are locally approximated by Euclidean spaces. The goals of the Gamble team are to address such limitations of classical computational geometry.Our work is organized in four main axes:
- Non-linear computational geometry.
- Non-Euclidean computational geometry.
- Probability in computational geometry.
- Discrete geometric structures.